eBook [iPhone 3D Programming: Developing Graphical Applications with OpenGL ES global warming] AUTHOR Philip Rideout – Kindle ePUB, eBook and Epub Download

Philip Rideout Ð 5 review

Pment with the Xcode environmentBecome familiar with versions and of the OpenGL ES API and learn to use vertex buffer objects lighting texturing and shadersUse the iPhone's touch screen compass and accelerometer to build interactivity into graphics applicationsBuild iPhone graphics applications such as a D wireframe viewer a simple augmented reality application a spring system simulation and span classcroriginalreviewcontent OpenGL ES 11 20 br br iPhone ObjectiveC C br br ES 20 OpenGL 20 OpenGL 4x span classcrtranslatedreviewcontent aokhidden

review iPhone 3D Programming: Developing Graphical Applications with OpenGL ES

iPhone 3D Programming: Developing Graphical Applications with OpenGL ES

D OpenGLYou'll build several graphics programs progressing from simple tocomplex examples that focus on lighting textures blending augmented reality optimization for performance and speed and muchAll you need to get started is a solid understanding of C and a great idea for an appLearn fundamental graphics concepts including transformation matrices uaternions and Get set up for iPhone develo span classcroriginalreviewcontent bello chiaro forse il codice degli esempi un po datato ma nel complesso risulta utile La parte sulle pipeline programmabile un po ostica ma del resto l argomento non dei pi semplici span classcrtranslatedreviewcontent aokhidden Devoted to Drew you need to get started is a solid understanding of C and a great idea for an appLearn fundamental graphics concepts including transformation matrices uaternions and Get set up for iPhone develo span classcroriginalreviewcontent bello chiaro forse il codice degli esempi un po datato ma nel complesso risulta utile La parte sulle pipeline programmabile un po ostica ma del resto l argomento non dei pi semplici span classcrtranslatedreviewcontent aokhidden

review Ø PDF, eBook or Kindle ePUB free Ð Philip Rideout

What does it take to build an iPhone app with stunning D graphics This book will show you how to apply OpenGL graphics programming techniues to any device running the iPhone OS including the iPad and iPod Touch with no iPhone development or D graphics experience reuired iPhone D Programming provides clear stepbystep instructions as well as lots of practical advice for using the iPhone SDK an Familiarity with multi dimension Matrix and vector maths are reuired to understand the first third of the book along with a solid understanding of advance C syntax such as templates Since the book relies heavily on authors own templatesgenerics library of classes data type etc For me personally this just adds an extra layer of complexity to an already difficult area I prefer all the basic concepts to be explained using the actual primtives float int etc the gl routines reuires Buying the kindle version was a big mistake too Advanced syntax becomes hard reading with kindles layout manager rearranging code samples especially if your from an objective c background Theres something odd in the matrix maths too you can get odd results using his library Or maybe I m just not understanding the code c wouldnt be my first choice for an object c based device Not for the faint hearted But lets face it I ve bitten off than I can chew here the samples show he knows his stuff my biggest problem is the syntax and poor kindle layout neither of which are the authors fault


15 thoughts on “iPhone 3D Programming: Developing Graphical Applications with OpenGL ES

  1. says:

    Excellent book for a CC programmer that's not too interested in learning Objective C and Cocoa It starts by making an Objective C wrapper which is just enough to interface with iOS and pass along all the messages to the C backend for processing

  2. says:

    Familiarity with multi dimension Matrix and vector maths are reuired to understand the first third of the book along with a solid understanding of advance C syntax such as templates Since the book relies heavily on authors own templatesgenerics library of classes data type etc For me personally this just adds an extra layer of complexity t

  3. says:

    The book provides tutorials for creating a few simple OpenGL ES apps for ios Strangely the bulk of the sample code is in C rather than objective C so it can't be considered as doing things the Apple wayThe book has too little description of the open gl primitives used in the code and too much discussion of other matters such as us

  4. says:

    Una guía muy útil para empezar te enseña a resolver los mismos problemas tanto con OGL ES 10 como con 20 de hecho te enseña a programar simu

  5. says:

    bello chiaro forse il codice degli esempi é un po datato ma nel complesso risulta utile La parte sulle pipeline programmabile é un po ostica ma del resto l'argomento non é dei piú semplici

  6. says:

    N'ayant aucune connaissance en OpenGL ES et voulant le découvrir sur iOS Ce bouuin est celui u'il vous faut pour comprendre les bases de la programmation 3D Une étape nécessaire et très enrichissante

  7. says:

    本書の特筆すべき特徴は、OpenGL ES 11と20について書かれてあることです。同じ例題に対して、双方のソースコードが載っていますので、比較ができます。説明

  8. says:

    The book should be called iPhone 3D programming for C programmers For a C programmer wanting to know how to minimize the use of Objective C this would be a great book However as I am an iOS ObjectiveC programmer seeking to increase my understanding of Open GL ES to be asked to learn a completely new language is totally undesirable I'll be sending it back to

  9. says:

    This book is exactly what I was looking for I needed a book that explained the exact opengl es 20 api that is used in iOS Th

  10. says:

    The book is a goldmine of information but it is a struggle for the newbie Going in I had plenty of C experience but no OpenGL experience and I found the text obscure in places But applying effort to the study seems to get

  11. says:

    This is the first book I bought on iPhoneiPad 3D graphics programming The author did excellent job on presenting modern OpenGL ES programming in a clear way The book contains lots of examples using both OpenGL ES 11 and 20 APIs The

  12. says:

    This book is a FANTASTIC launching point for any IOS development whether you are using 3D or notThe book assumes no zero zip zilch knowledge about objective C and explains everything clearly and concisely I just love concise If you already know Objective C you can skim if you no nothing or have forgotten something like

  13. says:

    I'm a six year OpenGLC guy including two years of iPhone dev and I'm still learning new things from this bookThis book is a bit rote even for an Oreilly text So it may not be the book for you if you like Dummies books But it covers

  14. says:

    This book was written pre GLKit so teaches many techniues that are hard to find now The level of understanding given and the range of information is great If I had to give up all my graphics books but one this would be the one I'd keep

  15. says:

    While I do not like C and prefer objective c for this particular application templates are a handy tooland usage of c is understandable This book also got me over aversion to the desktop open glIf you like the oldies there is gles 11 coverageIf you know 20 is the future than this is the book to have alsoBonus english seems to be the author's

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